﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.VertexAttributeFormat
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Data type of a VertexAttribute.</para>
  /// </summary>
  public enum VertexAttributeFormat
  {
    /// <summary>
    ///   <para>32-bit float number.</para>
    /// </summary>
    Float32,
    /// <summary>
    ///   <para>16-bit float number.</para>
    /// </summary>
    Float16,
    /// <summary>
    ///   <para>8-bit unsigned normalized number.</para>
    /// </summary>
    UNorm8,
    /// <summary>
    ///   <para>8-bit signed normalized number.</para>
    /// </summary>
    SNorm8,
    /// <summary>
    ///   <para>16-bit unsigned normalized number.</para>
    /// </summary>
    UNorm16,
    /// <summary>
    ///   <para>16-bit signed normalized number.</para>
    /// </summary>
    SNorm16,
    /// <summary>
    ///   <para>8-bit unsigned integer.</para>
    /// </summary>
    UInt8,
    /// <summary>
    ///   <para>8-bit signed integer.</para>
    /// </summary>
    SInt8,
    /// <summary>
    ///   <para>16-bit unsigned integer.</para>
    /// </summary>
    UInt16,
    /// <summary>
    ///   <para>16-bit signed integer.</para>
    /// </summary>
    SInt16,
    /// <summary>
    ///   <para>32-bit unsigned integer.</para>
    /// </summary>
    UInt32,
    /// <summary>
    ///   <para>32-bit signed integer.</para>
    /// </summary>
    SInt32,
  }
}
